Pixel art has been an integral part of the presentation of video games since their inception. Among the different eras of the game there are many distinct styles and it is very intriguing to see the development of pixel art over time.

From the advent of arcades to the creations of modern consoles, pixel art is an important benchmark in how video games as a whole have progressed in presenting their stories and gameplay.

THE FIRST YEARS | 1972-1983

The early years of pixel art were a bit difficult due to technological restrictions and the general lack of experience most developers have with moving games.

This had mainly led to extremely simple blocks that attempted to look like objects and relied heavily on the imagination of players to fill in the blanks.

Notable users of this style: Magnavox Odyssey, ColecoVision, Atari 2600

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THE ERA OF 8 BITS | 1983-1987

While still decently limited in a technological sense, it was clear that the developers had become more ambitious in their attempts to engage their audiences with recognizable characters.

This led to engaging game universes with background detail, hidden areas, and limited attempts to replicate cinematic cut scenes reminiscent of (era) movies. The shortcuts taken in creating stories have led to the development of many modern gaming stories.

Notable users of this style: Nintendo Entertainment System (NES), Sega Master System, Game Boy

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THE ERA OF 16 BITS | 1987-1993

As the arcades had reached their peak, the graphics of the consoles had progressed to the point that they could properly replicate what the arcades had.

The game makers had refined the pixel art to the point that they felt comfortable moving away from their arcade origins and creating their own distinct game worlds and can hold on with the games that come out. currently. Some games have even attempted to combine the art of pixels with early interpretations of 3D to varying areas of effectiveness.

Notable users of this style: Super Nintendo Entertainment System (SNES), Sega Genesis, Neo Geo

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As consoles like the PlayStation and Nintendo 64 strove to advance the concept of using 3D models to represent characters, pixel art began to slowly lose popularity.

Pixel art didn't progress much as of that point, with most games just fine-tuning the art of previous consoles instead of creating a whole new style for themselves.

A few stubborn companies refused to use three-dimensional until it was perfected, but these companies often lost importance in the industry because of this choice.

Notable users of this style: Sega Dreamcast, Game Boy Advance

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Although the third dimension establishes its dominance in the presentation of games, pixel art still persists, although to a lesser extent than at its peak.

These days, pixel art has mostly been relegated to handheld consoles and indie games that adopt a "retro" style. Despite its diminishing presence, pixel art continues to evolve having universes that rival and even surpass their polygonal counterparts.

There are many users of this style: Nintendo DS / 3 DS, Nintendo Switch

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The development of pixel art has always been an exciting prospect. Although it started out as a workaround for technical limitations, it has been used and perfected to the point of being ubiquitous in gaming culture.

The ups and downs it experienced ultimately caused developers to use pixel art as an artistic choice rather than a shortcut for primitive technology.

If you are a fan of PIXEL ART you can consult our full tutorial to make your own pixels! Or see our TOP 10 BEST PANDA ARTS PIXELS

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